On Friday, January
It was simultaneously more than enough, and not even close to satisfying.
Just the way a demo should be.
As an
What it makes up for in overall pacing due to its timer, however, it wins back in
Everything that is great about the game’s new presentation is evident in the police station, and I suspect it’s why Capcom wisely staged the demo here. The R.P.D. Precinct is only second to the Spencer Mansion in terms of series iconography, and like the GameCube REmake that proceeded it, they’ve managed to make the setting familiar, and yet brand new at the same time.
As I ran through the halls, my eyes kept scanning for anything I could
It’s almost too much.
Much of this is thanks to the RE Engine, and the numerous advancements Capcom’s made to it over the years. While the game is absolutely gorgeous, with a new rain-slick presentation featuring some truly lifelike characters and animations, the audio ties it all together with a wealth of ambient noise and grotesque creature noises around every blind corner. Like Resident Evil 7 before it, after the initial load screen, you’ll never see another. So the simple act of even opening doors becomes a harrowing experience that never guarantees your safety, whether you’re running to safety and shutting the door behind you, or entering a room for the first time.
Speaking of Zombies, this may be the first time since the series has gone fully action-oriented (and no, Revelations doesn’t count), that Resident Evil has used the over-the-shoulder perspective and faster pace for a survival horror experience, and it fits this game like a glove.
Leon can run, strafe, and aim wherever he pleases similar to Resident Evil 6, but with the heft and
It only helps so much though, as the zombies themselves benefit from the new design too, and are probably the scariest they’ve ever been in the series hands down. They shuffle through hallways with an uneasy, weighty gait, hardly react to bullets, and more often than not, when they do, you almost wish you hadn’t bothered. I’ve lost track of the number of times I thought I incapacitated one by shooting it in the legs, only to see it crawl across the floor after me. I’ve run through doors only to see them broken down seconds later, boarded up windows, and hid behind tables only to see them flop over and tumble towards my ankles. In a rare case, I managed to remove every limb of one Dead Space
I should stop here, as there isn’t much more I can say about the demo without feeling like I’ve written an entire review, but if it isn’t already obvious, I’m fully on board for this remake. Capcom has been hitting it out of the park lately reimagining their most popular titles, bringing them successfully into the modern age with all new gameplay, lore-building and story elements in a way that feels less like correcting mistakes of the past, and more like building on a classic. This is the gold standard for the way a remake should look, and feel, and January 25th is so close, I can almost taste it.
You could even say, I have an itch for it now.
(Author’s Note: Below is my initial run through the demo on a PS4 Pro, reactions and all. If you want to see everything I’m talking about in this text and judge for yourself, there’s no better way than a fine roulette of me being spooked by the known unknowns.)